"Sketching Russ" is an innovative and interdisciplinary project that seeks to explore the pervasive issue of loneliness and its profound effects on contemporary society. This unique program will seamlessly combine the art forms of animation, live performance, and clowning to deliver a compelling and emotionally resonant narrative. The research and development period of the project is vital to laying the foundation for a groundbreaking production that addresses a critical social issue through art and entertainment.
Through in-depth research, the project aims to gain a profound understanding of loneliness and its multifaceted effects on individuals and communities. We will engage with experts in psychology, sociology, and related fields to inform the creative process.
Interdisciplinary Collaboration: The project will bring together a diverse team of artists, animators, actors, and creative technologists to blend the art of animation, live performance, and clowning into a cohesive and emotionally resonant narrative.
Creating a Unique Theatrical Experience: "Sketching Russ" aims to push the boundaries of traditional theater by integrating animation and live performance in a manner that captivates audiences and leaves a lasting impact. This innovative approach will enable us to convey complex emotions and themes effectively.
RESEARCH AND DEVELOPMENT PERIOD MARCH-APRIL 2024
Script Development
The project's script will undergo extensive development during the research phase, encompassing a deep exploration of characters, their experiences with loneliness, and the narrative structure that combines live action and animation seamlessly.
Character Development
Clowning is a unique art form that demands exceptional physicality and character development. We will work with professional clown trainers to refine the characters and their physicality to evoke humor, empathy, and connection with the audience.
Technical Experimentation
We will conduct rigorous technical experiments to develop innovative methods for integrating animation and live performance. This will involve testing various animation techniques, projection methods, and real-time interaction between actors and animated elements.
Community Engagement
The research period will also involve reaching out to communities and individuals who have experienced loneliness. We will conduct interviews and workshops to ensure that our portrayal of loneliness is accurate and respectful.